Light kick version teleports Athena half screen distance while the heavy kick version travels full screen.It can not reflect other projectiles that don't leave the opponent's hit box like Kula's qcf+P, Yuri's qcf+P etc but it will just negate them. Cannot reflect Takuma's HSDM, or KUla's Freeze Execution (hcbx2+AC). Reflects projectiles and can be used to hit the opponent.Can combo easily from light normal and her f+B command normal. Light punch version starts up fast & hits 3 times while the heavy punch version has slower start-up & hits 7 times.
Light punch version travels slower while Athena recovers fast (to enable a follow-up if close enough) while heavy punch version travels faster while Athena recovers a little slower. Launches the opponent into a juggle-able state on hit.
normals are cancel-able and they all combo into her Renkantai command move, her st.B combos into both Renkantai hits D while useful because of it's range has a bad recovery if you whiff it B/C are both good pokes, but st.C does more hit-stun and has more range